Monday, May 29, 2006

Die Blechschlagzeugshow at the 3hoch3 in Nuremberg

On the 26 of may?!, view days ago... Chris and myself performed the Blechschlagzeugshow. Blechschlagzeugshow could be translated as a show with a drummkit made of pans. It's not a 100 percent correct translation, but anyways...We did the show at the 3hoch3 in Nuremberg where we were invited to take part in an Art Symposium called, the art of weapons, the weapons of art.
Chris and myself had performed some comedy shows before but had stopped doing this a year ago, because of various different projects...As we were supposed to make people laugh, but didn't have quite a concept anymore, we decided to put ourselfes in a situation, that we both appreciate in normal life. Cooking in Chris kitchen, behaving badly. As behaving badly is much more fun when you have an audience, it never came to actally cooking... We were glad that both the audience and we had a very good time, and decided to do this more often...

videos can be viewed here and there

Post Apocalyptic Factory



Some work from three months ago...

robot at riskindust

Robot can be also seen here

Tuesday, May 23, 2006

renderings 23_mai





Illustrations

This is an illustration i did. The subjekt is love
This Illusration has the same subjekt

Animatic - Meat - Scene1


This is another Animatic from that meat story, i mentioned in another post. The voices in that clip were 2 students ... all » from Karlsruhe, Iris Holstein and Heike Pitschmann. Voice recording is one of the funniest things i know...enjoy

recently died

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recently died, or " frisch verschieden" is a 12 minute Animation i created from April 2005 to November 2005. The
movie was made during a one year scholarship stay at the hfg - karlsruhe, a school with a strong emphasize on digital media. The style of the movie is strongly influenced by an inborn plaesure of mine to mess things up, combined with a strong sense of bad taste a deep sympathy for black homour. The genre would probably be best described as "3d animated zombie comedy". This pleasure in doing quite the opposite in what is considered good, nice, and clean is a part of me that interests me a lot, making art. ( I really love punks, by the way. Though i'm far from being a punk, when you see me in person, the part that advices me during the creative process, and to whom i appreciate listening the most, that person is a damn punk.So i guess, if there was a domain in conteporary art called "punk", this would defenetely the categorie for this movie. So for easy reception: Just imagine there is a time in the history of contemporary art that is called punk.)...enjoy

Animatic - Meat - 2nd scene

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This is another thing, like playblasts, that are hardly ever seen, by the audience. Sometimes one can see them in making offs...Animatics. They will fascinate me forever. You put some drawings and a few soundpieces in the computer and there it is! It lives! Heureka! A little movie.Did
you see that drawing how it didn't move? Now it moves! Unbelievable. I love them. I love Animatics!
O.K. Calm down... this one is the same scene that you can see in "Meat - 2nd scene". So you know how this relates. I took the shot from the Animatic and modelled the room and all that stuff. Did i mention that i love animatics? As i'm spending quite an amount of time working with the Computer, i'm really appreciating drawing by hand. Actually that's how i spent all my days in school.( Drawing in scetchbooks like crazy). So if I feel like a 90 year old faddy daddy after not having had moved for 8 hours sitting in front of the screen, drawing turns me back into a 16 year old teenager. Did you realize it? Thats 74 years! 74 years in 10 seconds, walking from my computer to the drawing desk! Great isn't it? ( i will stop this now, because something so stupid comes in to my mind i don't dare to write it down)...enjoy

Windmill - playblast

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Taking the risk of being killed by breakdancecrew i call this move windmill, freely translated from german term "Windmühle".The clip is a so called "playblast",made in Maya. Normally you never see playblasts, because they're just for animators, to check the timing of their work. Despite of that i love playblasts, because they look so cool.You can see all the strange stuff animators use during their work.But thats not why i'm posting this here. I do it because i find playblasts incredibly cool. The character you see in this clip was modelled by andreas"smoi"schuster, and will be starring in his diploma movie NHA...The movement is just taken from my head, and not set in stone. It was also a test for the motionbuilder rig, that was implemented in Maya7....( I really should get money for promoting this programm all the time )...enjoy

Meat - 2nd scene



This Animation is a part of a screenplay i wrote in January 2006. It's also a test for the quick and dirty animation character design, as described in "flatman - face technology". This animation is made in maya, with the Flatman Characterdesign. The look is created with the mental ray contour shader, which i prefer over the new toonoutline of maya 7.Surprisingly, doing the anination in 3d was less comlicated than the 2d style of "Flatman - face technology" that i did with after effects. The complexity was due to the amount of compositions i had to keep track on in after effects.The animation looks really simple but it's really quite some stuff in there. ( Enough that it gets really hard to animate and talk on the phone at the same time). ...enjoy

around the world



This video was born withing the context of the subway corridors in Barcelona wich allow you to touch the ceiling.Tobi ... all » Bittermann,a fellow student of my graphics class in Nuremberg recorded me doin...

Flatman - face technology



Flatman is a litte character i animated to get a notion how my primitive-egg-style-character design would look as a 2d animation.The idea behind this character design was to experiment with very reduced forms, that look good,and act funny.I do this research because i want to develop a quick and dirty characterdesign, that allows to tell a story, without having to spend weeks on modelling wrinkles or texturing fingernails of complex characters.Not that i don't like texturing fingernails of complex characters, it's just that i have a strong interest in writing and storytelling.After having spent 11 months animating 12 Minutes long story, i feel like having a little variety in the content, during the animation, rather than working on the same story for 11 Months.Though this longtime animation experience has shown me the beauty of 10 Sekond clips, i want to have a design that is both quick to animate, and somehow original.( A dangerous topic). The reason for that is, that, since 3 years, i dream about making a little animated sitcom,( Laugh at me.C'mon. Laugh at me! haha, C'mon, do it! ) and devoted a lot of experimentation to this. This clip here is an example of this. As i'm reading this name "Flatman", i really like it...o.k.. The look is really messy, just how i like it, so, enjoy...

damn gymnastics!

watch clip!

This litte animation was made during the designing process of the white robot
from the "riskindust clip". The robot consists of rather primitive objects. As it came to test out the rig, i found the musicsample "gymnastics" from the austrian band "waxolutionists", and decided to animate the character to it. The idea behind the story was the little robot trying to follow a female gymnastic intructor, but doesn't really gets her point. Being pissed he kicks away the chair. (( i hoped that the story communicates that, but friends of mine thought that the robot would talk, (although he doesn't look like a girl at all))...after all, i hope you enjoy it

Monday, May 22, 2006

white robot

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Tuesday, May 16, 2006

USB-Stick



Um diesen USB stick gehts in dem Clip. Der verwandelt sich nämlich überraschenderweise nach 2 Sekunden in den Roboter, was ich nicht verrate um nicht die ganze Spannung zu versauen...(bin ich witzig oder was?)

roBOt


Noch ein Still aus dem Clip. Der Roboter ist mit Maya gemodelt. ( Für diesen Satz bekomme ich mehrere tausend Euro im Monat von Autodesk ( nochmal tausend)). Nein, gelogen. Der Roboter ist mit blender gemacht. Einem open source modelling Programm...Verwirrt? gut...

RObot



Bild aus einem Clip für "riskindust", karlsruhe

Jamaica

Welcome to this unbelievable collection of unbearable information, great pleasure, and endless inspiration.Welcome to Jamaica.Damn. I should have called this jamaica. No it's too late. Let me die...see you later