This Animation is a part of a screenplay i wrote in January 2006. It's also a test for the quick and dirty animation character design, as described in "flatman - face technology". This animation is made in maya, with the Flatman Characterdesign. The look is created with the mental ray contour shader, which i prefer over the new toonoutline of maya 7.Surprisingly, doing the anination in 3d was less comlicated than the 2d style of "Flatman - face technology" that i did with after effects. The complexity was due to the amount of compositions i had to keep track on in after effects.The animation looks really simple but it's really quite some stuff in there. ( Enough that it gets really hard to animate and talk on the phone at the same time). ...enjoy
Tuesday, May 23, 2006
Meat - 2nd scene
This Animation is a part of a screenplay i wrote in January 2006. It's also a test for the quick and dirty animation character design, as described in "flatman - face technology". This animation is made in maya, with the Flatman Characterdesign. The look is created with the mental ray contour shader, which i prefer over the new toonoutline of maya 7.Surprisingly, doing the anination in 3d was less comlicated than the 2d style of "Flatman - face technology" that i did with after effects. The complexity was due to the amount of compositions i had to keep track on in after effects.The animation looks really simple but it's really quite some stuff in there. ( Enough that it gets really hard to animate and talk on the phone at the same time). ...enjoy
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